package tutorialFiles;

public class Vertex {
//Vertex data
	private float[] xyzw = new float[] {0f, 0f, 0f, 1f};
	private float[] rgba = new float[] {1f, 1f, 1f, 1f};
	
	// The amount of elements that a vertex has
	
	public static final int elementCount = 8;
	// The amount of bytes an element has
	public static final int elementBytes = 4;
	//The size of a vertex in bytes, like in C/C++: sizeof(Vertex)
	public static final int sizeInBytes = elementBytes * elementCount;
	
	//Setters
	public void setXYZ(float x, float y, float z){
		this.setXYZW(x, y, z, 1f);
	}
	
	public void setRGB(float r, float g, float b){
		this.setRGBA(r, g, b, 1f);
	}
	
	public void setXYZW(float x, float y, float z, float w){
		this.xyzw= new float[] {x, y, z, w};
	}//end
	
	public void setRGBA(float r, float g, float b, float w){
		this.rgba = new float[] {r, g, b, 1f};
	}//end
	
	public float[] getXYZW() { return new float[] {this.xyzw[0]
			,this.xyzw[1],this.xyzw[2],this.xyzw[3]};
	} 
	
	public float[] getRGBA() { return new float[] {this.rgba[0]
			,this.rgba[1],this.rgba[2],this.rgba[3]};
		
		
	
	}
	
}//end Vertex
